UX/UI Design Bootcamp Curriculum (2026) | Code Labs Academy

Updated on January 11, 2026 4 minutes read


UX/UI design sits at the intersection of people, products, and technology. In 2026, teams expect designers to move confidently from user research to high-fidelity interfaces and to explain the reasoning behind each decision.

This syllabus overview shows how Code Labs Academy structures UX/UI Design training, from foundational methods to a product design capstone. Use it to understand what you will practice and the kinds of deliverables you will build.

What you will learn across the program

You will progress from UX fundamentals, such as research and problem framing, to UI execution, such as visual design and component systems. The focus is on building a repeatable process you can apply to real product work.

Along the way, you will practice sketching, wireframing, prototyping, usability testing, and design system thinking. You will also work with common industry tools, including Figma for interface design and prototyping.

Chapter 0: Pre-course preparation (self-paced)

The journey starts with a self-paced preparatory week focused on tools, terminology, and core concepts. This is where you get comfortable with the building blocks you will use throughout the program.

Topics include UX/UI definitions, key factors that influence experience, sketching basics, wireframing, prototyping, and hands-on work with tools such as Figma.

Typical outputs

  • Early sketches and low-fidelity wireframes
  • A first clickable prototype to practice flows and interactions

Chapter 1: UX foundations (understanding users and problems)

This chapter focuses on UX foundations and the purpose behind product decisions. You will explore design thinking, how to understand users, and how to frame problems so they can be solved clearly.

You will also learn how to plan and run UX research, then translate findings into practical artifacts such as user personas and a UX strategy that aligns work to priorities.

Skills you practice

  • Problem framing and research planning
  • Synthesizing insights into personas and strategy
  • Communicating decisions with a clear rationale

Chapter 2: UX ideation, testing, and iteration

With a clearer problem definition, you will move into ideation and validation. This chapter emphasizes generating multiple solutions, testing them with users, and iterating based on evidence rather than assumptions.

You will work with techniques such as empathy maps and task analysis, connect your process to Agile ways of working, and finish with an interactive prototype and a structured project presentation.

Typical outputs

  • Ideation artifacts (maps, flows, task analysis)
  • Usability test learnings and iteration notes
  • Interactive prototype and presentation-ready walkthrough

Chapter 3: UI design fundamentals (visual and interaction basics)

UI design turns your UX direction into polished, usable interfaces. Here you will cover UI basics, interaction design, and visual design fundamentals that support clarity, consistency, and brand alignment.

You will learn how to build mood boards, create style guides, and start a component library so your screens stay consistent as the product grows.

Typical outputs

  • Mood boards and visual direction exploration
  • Style guide foundations (typography, color, spacing, components)
  • Reusable UI components for common patterns

Chapter 4: Advanced UI (responsive patterns, accessibility, and systems)

As interfaces scale, details matter. This chapter covers responsive design, UI patterns, Gestalt principles, and accessibility so your designs work across devices and for diverse users.

You will also explore motion through animation and micro-interactions, and learn to think in systems by creating and extending a design system. For accessibility references, review the W3C Web Content Accessibility Guidelines (WCAG)

Skills you practice

  • Designing responsive layouts and component behavior
  • Evaluating patterns through usability and accessibility lenses
  • Building consistent design system elements

Chapter 5: Product design capstone (bringing it all together)

The capstone is where UX and UI skills meet product thinking. You will apply information architecture, lean product development concepts, and UX writing to shape an experience that is understandable and persuasive.

Your final deliverables include a proof of concept, a pitch presentation, and a case study that explains your process from problem to solution to iteration.

Typical outputs

  • Proof of concept and product narrative
  • Pitch presentation and demo flow
  • Case study outlining research, decisions, and iterations

Explore the syllabus and plan your next step

If you want to see what is covered in the UX/UI Design curriculum, start with the course overview. You can also contact the team to discuss the best path based on your goals.

Frequently Asked Questions

What topics are covered in the UX/UI Design Bootcamp syllabus?

This overview covers a self-paced prep week (tools like Figma, sketching, wireframing, prototyping), UX foundations (design thinking, research, personas, strategy), UX ideation and testing, UI fundamentals, advanced UI topics (responsive design, patterns, accessibility), and a product design capstone.

Do I need prior experience to follow this curriculum?

This syllabus description starts from fundamentals (definitions, tools, and core methods) and builds toward advanced topics. If you’re new, expect to begin with basics and practice through iterative deliverables such as wireframes and prototypes.

What is included in the product design capstone?

The capstone brings together UX and UI skills with product thinking. Based on this overview, deliverables include a proof of concept, a pitch presentation, and a case study that documents your process from research through iteration.

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